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(Redirected from Abuse (game))

Powered by the Unreal Engine, the game was released for Microsoft Windows in June 2000, with a Mac OS port following the next month. A modified version of the game was released for the PlayStation 2 in 2002. In the years following its release, Deus Ex has received additional improvements and content from its fan community. Prison Architect opens with the story of Edward, a man facing the electric chair for committing a crime of passion. This is followed by four additional chapters focusing on different characters and aspects of prison life. From Mafia Dons to power-crazed senators, Prison Architect has them all! Secure & Beautiful. Leaving post-it notes attached to your monitor to remember passwords is a major security risk! In a world plagued by privacy concerns, trust in Data Guardian's 448-bit strong Blowfish encryption to keep your mind at ease!

Abuse
Developer(s)Crack dot Com
Exakt Entertainment (iOS)
Publisher(s)MS-DOS
Mac OS
Bungie
Producer(s)Dave Taylor
Designer(s)Duong Nguyen
Programmer(s)Jonathan Clark
Artist(s)Murray McMillan
Duong Nguyen
Composer(s)Bobby Prince
Platform(s)MS-DOS, Mac OS, Acorn Archimedes, AmigaOS, AmigaOS 4, iOS, Android, Linux, OpenBSD
ReleaseDOS
  • NA: February 29, 1996
  • EU: 1996
Mac OS
Amiga
  • EU: 1998
iOS
August 13, 2009
Linux
October 11, 2011
Genre(s)Run and gun
Mode(s)Single-player, multiplayer
Vrenna using his grenade launcher on two flyers.

Abuse is a run and gunvideo game developed by Crack dot Com and published by Electronic Arts in North America and Origin Systems in Europe. It was released on February 29, 1996 for MS-DOS. A Mac OS port of the game was published by Bungie and released on March 5, 1997. The game's source code, along with some of the shareware content, has been in the public domain since the late 1990s and has been ported to Linux and many other platforms.

Plot[edit]

The protagonist of the game, Nick Vrenna, has been unjustly incarcerated in a prison where the staff are performing unethical medical experiments upon the inmates. A prison riot occurs and an experiment goes horribly wrong. The people inside the prison - except for Nick, who seems to be immune - are infected with a substance called Abuse that transforms them into monsters. With the water supply in danger of being infected, Nick arms himself and fights through the horde to prevent this, and then escapes from the prison complex.

Gameplay[edit]

Abuse resembles a side-scrolling platform game. The keyboard is used to move Nick, while the mouse is used for aiming the weapons. The gameplay consists of fighting various enemies (mostly the various forms of mutants, who prefer to attack in huge swarms) and solving simple puzzles, usually involving switches.

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Networked play, through IPX/SPX, is supported.

Active zone[edit]

To improve the performance of Abuse's graphics engine, the code only allows objects within a certain radius of the visible game window to be active during play. This means that free-roaming enemies and always-on mechanical devices outside the radius cannot attack the player, nor will projectiles fired from weapons that ostensibly have an 'infinite range' continue their journey much beyond the edge of the screen.

History[edit]

Development[edit]

Abuse had a very different storyline coming out of production. The update for it replaced the original introduction with the current storyline. The original involved an invasion by an alien species called 'ants'.[1] The player was a special ops agent, sent into their 'hive' to covertly destroy the aliens by shutting down the cooling system. This story was alluded to in a hidden section towards the end of level 14, where a large area, full of maroon tiles, can be found.[2]

Release[edit]

Abuse was originally released on February 29, 1996 for DOS and Linux, as an incomplete shareware version by Electronic Arts in North America, and Origin Systems in Europe.The game was ported to Mac OS by Oliver Yu of Crack dot Com and published by Bungie on March 5, 1997. The port was largely reworked for Mac, with the graphics partially redone to work better in 640x480 resolution.

Source code release[edit]

Approximately two years after the release of the game, Crack dot Com decided to release the game's source code.[3] Also the shareware release's game data (excluding the sound effects) was handed into the public domain.

Community development[edit]

Guardia Prison Mac Os Catalina

Based on the source release the game's community worked initially on maintenance work, e.g. making the game work over TCP/IP.[4] In 2001 Abuse was adapted to SDL multimedia library,[5] with other technical refinements like more than the 8-bit color depth the original version was limited to.

The SDL version allowed easy porting to modern platforms, for instance Microsoft Windows, Linux/X11 and also the Mac version has been updated to run on OS X. Over the years, the game became available for many more platforms, for instance BeOS,[6] Nintendo Wii via Wii homebrew,[7]OpenBSD,[8] and in 2009 AmigaOS 4.[9] The game has also been ported to the mobile devices, to iPhone/iPod Touch under the name Abuse Classic.

Until 2011 the game was maintained by Sam Hocevar on his webpage.[10] In 2014 the game was ported to SDL2 and transferred to a GitHub repository.[11]

In 2016, on the 20th birthday of the game, a community developer released a '20th anniversary source port' on base of the previous works[12][13] which enabled custom resolutions, OpenGL rendering, and Xbox 360 controller support, and fixed the music.

Prison

Reception[edit]

Review scores
PublicationScore
Next Generation[14]
Computer Game Review86/100[15]
Mac

Reviewing the DOS original, a Next Generation critic said the game 'has everything it needs to be a great arcade classic - intuitive play control, a variety of weapons, creatures, devices, and traps ... scores of secrets to be ferreted out'. He also praised the inclusion of an accessible level editor, and said the game's strongest point is the depth of its challenging puzzles, though he criticized the lack of story. He scored the game 4 out of 5 stars.[14] The game was also reviewed in Computer Gaming World.[16]

Due to its futuristic yet spooky atmosphere, Home of the Underdogs regarded Abuse as a 2D platform equivalent of the first person shooter Doom.

Abuse in its open-source version was selected in August 2011 as 'HotPick' by Linux Format.[17]

References[edit]

  1. ^Nathaniel Krell. 'Overview and Brief Analysis of Abuse's Plot'. ABUSE @ Net-Mage.Com 1.4. Archived from the original(TXT) on 2007-11-06. Retrieved 2009-05-11. The Ants were fearless, efficient killers. The Unified Underground's only opening was that the Ant defense systems were designed by engineers too arrogant to consider the threat of an individual. It was enough to justify the covert Abuse Missions.
  2. ^Nathaniel Krell. 'The Hive in Level 14'. ABUSE @ Net-Mage.Com 1.4. Archived from the original(TXT) on 2007-11-06.
  3. ^'Purchasing Abuse'. Archived from the original on 2003-06-10. Retrieved 2007-09-07.
  4. ^FreeAbuse (1990s)
  5. ^Abuse-SDL on labyrinth.net.au (2001)
  6. ^'BeOS Bible - Games'. Retrieved 2012-04-14.
  7. ^'Abuse Wii'. Retrieved 2012-04-14.
  8. ^'CVS log for ports/games/abuse/Makefile'. cvsweb.openbsd.org.
  9. ^'Abuse ported to AmigaOS 4!'. 2009-07-09. Retrieved 2009-07-11.
  10. ^abuse on zoy.org
  11. ^abuse on github.com/Xenoveritas (2014)
  12. ^Abuse 1996 - 20th anniversary source port on gog.com'Abuse SDL 0.9a:- Enabled custom resolutions and enabled lights on high resolutions - Re-enabled OpenGL rendering to enable vsync [...]- Added cheats via chat console: bullettime, god, giveall, flypower, sneakypower, fastpower, healthpower, nopower - XBox360 controller support with rebindable buttons '
  13. ^Abuse_1996 on github.com/antrad
  14. ^ ab'Abuse'. Next Generation. No. 14. Imagine Media. February 1996. p. 174.
  15. ^Snyder, Frank (July 1996). 'Abuse'. Computer Game Review. Archived from the original on December 21, 1996.
  16. ^Computer Gaming World 144 page 136
  17. ^Linux Format 147 August 2011 page 72

External links[edit]

Wikimedia Commons has media related to Abuse (video game).
  • Abuse at MobyGames
  • Abuse-SDL 0.9a current home page
  • Abuse-SDL v0.8 home until 2011 by Sam Hocevar
  • abuse2.com official homepage until 2003 (archived)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Abuse_(video_game)&oldid=1018618370'
3
300 MB

Developer: Introversion Software

Release date: 2016

Version: 2.0 + Full Game

Interface language: Russian, English

Tablet: The program has been treated (does not require data entry / enter any data)

Platform: Intel only

To bookmarks

Prison Architect is a private prison construction and management simulation video game developed by Introversion Software. It was made available as a crowdfunded paid alpha pre-order on September 25, 2012 with updates scheduled every three to four weeks. With over 2,000,000 copies sold, Prison Architect made over US$10.7 million in pre-order sales for the alpha version. Prison Architect was an entrant in the 2012 Independent Games Festival.

The game was available on Steam's Early Access program, and was officially released on October 6, 2015.

Guardia Prison Mac Os X

On January 8, 2019, it was announced that Paradox Interactive had acquired the rights to Prison Architect for an undisclosed sum.

Gameplay

The game is a top-down 2D (with a partially 3D mode) construction and management simulation where the player takes control of building and running a prison. The player is responsible for managing various aspects of their prison including building cells and facilities, planning and connecting utilities, hiring and assigning staff, including a warden, guards, workers, and more. The player needs to recruit staff to unlock more aspects of the game. The player is also responsible for the finances of their prison, and for keeping their inmates content. The player's role is of both architect and governor with sandbox micromanagement themes such as choosing where to put lights, drains and how they connect together. The player is also able to add workshops to the prison as well as reform programs that reduce the specific prisoner's recidivism rate. The player tells the prisoners what to do indirectly by setting their schedule. The game takes inspiration from Theme Hospital, Dungeon Keeper, and Dwarf Fortress. The player can also allow additional conditions to be applied to their game (such as simulated temperature, gang activities) to increase the difficulty of the game and to simulate a prison in conditions nearer to reality. A player's prison is graded by an in-game report according to various factors, such as recidivism rate of prisoners that have left the prison, overall happiness, et cetera.

Screenshots from the game Prison Architect

  • Operating System: Mac OS X
  • Processor: 2009 era Macbook Pro, Core2 Duo processor
  • Memory: 4 GB RAM
  • Free space on the railway: 300 MB

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