Train Of Afterlife (itch) Mac OS


  1. Train Of Afterlife (itch) Mac Os Download
  2. Train Of Afterlife (itch) Mac Os X

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  • Discussion of railfanning with electronics. Specifically this includes software, slide scanners, radio scanners, GPS, digital and film cameras, and photography technique.
  • Project Afterlife is a Horror/Mystery game set in an underground test facility where test subject John awakes to find the facility void of staff and monsters in thier wake. John must trust a mysterious voice guiding him from an old radio in order to escape, but who sits on the other side. Guiding him through the darkened depths.
  • Mindustry is a hybrid tower-defense sandbox factory game. Create elaborate supply chains of conveyor belts to feed ammo into your turrets, produce materials to use for building, and defend your structures from waves of enemies.

Afterlife Arcade is a first person shooter made by five students in eight weeks that takes place on a version of the 90's where deads have come to life. You will try to survive waves of zombies that try to acces the arcade saloon. In order to achieve that, you can take weapons from arcade machines and block entry points. With every action you gain tickets. Buy new perks or weapons with them!


  • Best Art - Tecnogames of University Pompeu Fabra
  • Technical Excellence - Tecnogames of University Pompeu Fabra


  • Right Thumbstick pressed / Q -> Stab
  • B / E -> Interact
  • B / R -> Reload
  • Left Thumbstick / WASD -> Move
  • Left Thumbstick pressed / Left Shift -> Run
  • Y / Mouse Wheel -> Change Weapon
  • Left Trigger / Right Click -> Aim
  • Right Trigger / Left Click -> Shoot
  • A / Space -> Jump
  • Start / Escape -> Pause
StatusReleased
PlatformsWindows
PublisherTeam 5
Release date Oct 06, 2018
Rating
AuthorRickperros
GenreShooter, Survival
Made withUnity
TagsArcade, Female Protagonist, First-Person, Horror, Local multiplayer, Multiplayer, Retro, Survival Horror
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller
MultiplayerLocal multiplayer
Player count1 - 2

Install instructions

Download, extract files, and play. Xbox controller is highly recommended but not mandatory. If you enjoy Afterlife Arcade come back and leave a rate!


Current version fixes all the bugs that had been notified! Thanks for play.

Download

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i made an account to say 'thanks'


is there online games on itch.to? if there are, recommend me some games, i want to play with my friends

free and low requirement games

i dont want famous games, something from here

Is this game a joke ?)))

this reminds me alot from COD:Infinite Warfare zombies

How can I do split screen multiplayer on my computer. Because i just tried it and two people were being controlled by the same mouse, (one with low sensitivity and another with high), I also cannot seem to find controls for both players (maybe I haven't had a good look yet, [just briefly looked through so far, so don't get angry if it is in options])

Hello! Split screen multiplayer is only supported with controllers or either a controller and keyboard. Sorry for the inconvenience.

and also, is it possible if you can increase hit damage? or make the clip/mag capacity bigger. Because the first round was fairly hard to defeat when you had loads of zombies and a gun that does little damage and has small mag capacity

Well, at the moment Afterlife arcade is no longer updated.My personal recomendation is to use the knife at first rounds and farm a lot of points in order to buy perks. Your petition are indeed two of them. Thanks for play Afterlife :D

Is this lan based multiplayer or same screen multiplayer?

I really enjoyed the game but 2 questions, how do you knife? and why is the mouse sensitivity so high?

Hi Donut, I understand that you play with keyboard so you stab with [Q]. If you decide to give it a try on a controller press [Right thumbstick]. Also you can adjust mouse sensitivity in Options menu.

Thanks for playing!

My girlfriend played this and she really enjoyed it!

Thanks for the video! And if you'll give it another try remember that when you run out of ammo is possible to stab with 'Q'! :)

Gave it a go...

i loved the game! Bring a smile on my face! i do wish there are more guns and maybe upgrades to them in some way! another thing i found awhile playing...is this maybe an Easter egg? 11:27 if so how do i unlock and if not i noticed ammo stuff drop more when i killed zombies in it! any future plans with this project! big fan and cant wait to see what you do with it!

Hi! First of all thanks for the video. Well about the 11:27 ... who knows? ;) About the project Team 5 considers it 'finished', I mean by the moment we are fixing some bugs and adjusting game balance. But we will take into account your feedback and maybe we add some things for next releases. Glad to see you enjoyed our game!

pretty cool game hope to see more like this soon :D

Hi! Thanks for the video I really laughed watching you play. Also gotta say that you got a knife on the Q and I guess by your gameplay that we should say that at some place. Hope you enjoyed the game! If you got some feedback feel free to share it, we will improve the game with it :).

Really solid atmosphere and mechanics, but I did find that I was out of ammo pretty often and didn't have a reliable way to refill it. Is the ammo drop random? Also found it was pretty easy to cheese the zombies by standing on a table in the second section. Some music or more ambient sound would go a long way for the overall feel too, but it's a pretty solid foundation! Good work!

Hi! Thanks for make a gameplay of our game and for the feedback. We'll try to improve the game with it! Which kind of music do you think fits it? Just curiosity :)

Well the game is themed around arcades, so why not some chiptune, or electronic with some horror themes mixed in?

Really solid Nazi Zombie style game. I like the use of the arcade machines as the dispensers for weapons and perks.

One thing i noticed was that you don't seem to be able to reload if you can't reload a full magazine. So if i have 10 shots left for a 25 round gun it won't reload the gun.

Hi! Thanks for the feedback and for the video. I really laughed and enjoyed it. I just want to tell you two things, first one is that you can stab with Q or Right Thumbstick, and second one is that we didn't have time to put music in it (it's a students project and we'd got really hard deadlines). Thanks for playing it! And yep I guess that the saloon is in space :').

Hi ! I really have no idea of what may be happening. Can you provide me more info about your pc?

Some resolution and quality settings would be really nice, trying to record but I think the exe defaults to primary screen resolution so it's trying to run at 4k and not holding up. Doesn't Unity have a built in launcher that allows that? Didn't see one this time around. Also, the sensitivity (misspelled in game) is crazy high, set all to 1 with my mouse at 800 dpi to get it to a reasonable level.

Hi! Thanks for the feedback. I'll take a look and try to solve it as soon as possible!

Hey CoalFire I uploaded a new version of Afterlife Arcade solving your issues. Just download again the game and you'll get the final version. Thanks again for your feedback and Team 5 hope you enjoy it!

If you press left shift (or left joystick on xbox controller) you can run :)

Download the game for best experience.

You are riding a metro train. And something is not quite right...

Can you solve this mystery and get out of the loop?

Controls

Mouse to look.

WASD to move.

Space to jump/progress through dialogues.

ESC or P to pause.

(itch)

Credits

Developed by Theogen Ratkin for Ludum Dare #47 with the theme 'Stuck in a Loop'.

  • All models were created by me.
  • Textures taken from freestocktextures.com, wildtextures.com and texturelib.com.
  • Song 'Shipping Lanes' by Chad Crouch.
  • Train sound by be_a_hero_not_a_patriot.
  • Doors sound by Azvinz.
  • Train stop sound by VlatkoBlazek.
StatusPrototype
PlatformsWindows, macOS, Linux, HTML5
Rating
AuthorTHE0R
GenreAdventure, Puzzle
Made withUnity, Blender, GIMP, Audacity
Tags3D, Ludum Dare 47, Relaxing, Trains
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
LinksLudum Dare, Source code

Install instructions

The Jam Version is the version that was originally submitted to Ludum Dare.

Download

Version 0.3.0 Oct 10, 2020
Version 0.3.0 Oct 10, 2020
Version 0.3.0 Oct 10, 2020
Version 0.1.1 Oct 05, 2020
Version 0.1.1-3 Oct 06, 2020
Version 0.1.1 Oct 05, 2020

Development log

  • Update 0.3.0
    Oct 10, 2020
  • Hotfix 0.1.1
    Oct 05, 2020

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good

Thanks for playing and recording your gameplay! It helped me to understand a couple of things that I think I could improve. ;-)

A nice game! Agree that the plot could be a little more involved, or maybe you could just add more detail to the environment and more stuff the player can interact with (like someone left a book, a few banana peels here and there, idk).

You could probably make the movement a little smoother. As far as I can tell, right now the player just moves in a specific direction when a key is pressed. You could instead make the player accelerate a little toward the maximum speed, and/or make the camera wiggle sideways, imitating human movement (but not too much, otherwise the game would feel too console-ish, - but that’s just my taste).

Train Of Afterlife (itch) Mac Os Download

I noticed you can double-jump in the game: not sure if it’s a bug, but it doesn’t seem to be particularly useful.

You could also add a simple distance fog - right now the far clipping plane is noticeable if you look from the first/last car into the tunnel.

The lamps seem to be point lights? I don’t know much about Unity but I’d guess that it should have support for area lights to make the scene look more realistic.

By the way, I tried the usual Linux version an it didn’t work for me, exiting without any errors reported. The GL Linux version worked, although with noticeable artifacts - a lot of what seems to be z-fighting (in both the scene and the shadow maps) and floating-point issues. Looks like you do already know about this issues, but I’ll add a few screenshots anyway, in case it helps.

Thank you for playing my game and for taking your time to write such a detailed feedback!

I agree with you on every point. I want to add more meaningful story, interactions and dialogues, because the game is a bit short at the moment.

I guess the movement is a bit unnatural without acceleration. And the double jump is a bug that is caused by incorrect coyote time calculation (I reused first-person controller from my previous game that was a platformer), I will disable it altogether. Head bobbing is something I would like to implement.

Definitely doing distance fog, I wanted to do it but just ran out of time.

I’ll look into area lights, Unity seems to support them but you have to bake them into lightmaps.

And yeah, that z-fighting issue on OpenGL version, I have no idea why it’s happening. I’ll try to move the objects further apart, maybe it will fix it. It’s a critical issue for me, since I’m a Linux player as well.

I’ve just fixed the Z-fighting issue! By increasing near clipping plane.

I came for the game, I stayed for the game development discussion

Ha ha, it’s cool that someone finds it interesting! Most fascinating stuff in games tends to happen behind the scenes.

Train Of Afterlife (itch) Mac Os X

Thanks! I’ll work on improving the story and other aspects of the game! It’s still very unfinished.